Now we are ready to create the final piece, the ponytail. Hair does not render very well and is a bit of a bear to control stylistically, but works quite well with dynamics. Maya 2017 Update 3 brought the interactive grooming tools and they’re really powerful! 3. Use it for animation, environments, motion graphics, virtual reality, and character creation. Your support, how shall I put it, is beyond anything I've encountered. 21 - Digital artist Antony Ward explains how to harness Maya's powerful new tools to create this furry character. Basically anything which can be repeated over the surface of a model can be used, and with its intuitive controls you can add more variety to each instance by adjusting the size, colour and a wide variety of other attributes. of video software products and plugins, with an emphasis on After Effects Next it was time to shift my focus to her hair. Bath Make it with Maya Computer Animation Software. When converting hair and fur to Maya geometry, consider the following: By default, Maya generates a polygon mesh strip from each hair. Note: To put fur on a polygonal or subdivision surface, the surface must have good UVs (non-overlapping and between 0 and 1 in the texture space). Here are some overviews and examples of what XGen Interactive grooming can do. There are many areas of xGen to explore, and its use isn't restricted to just fluffy characters. Once the hair was previewed I could then see it was much longer, plus increasing the guide’s size meant they would be easier to manipulate. The Elevate brush was very helpful in pulling any fur which was too flat, away from the surface again, something that can easily happen when using the Pose brush. These were then combined and adjusted to form the base for her torso. Digital artist Antony Ward explains how to harness Maya's powerful new tools to create this furry character. high-quality customer service and training. This also had the added bonus of allowing me to adjust the mesh further to fix any areas of bad deformation. Each method has its benefits, offering flexibility for integration with your pipeline. It's time to create some 3D fur. Toolfarm Motion Designers & Animators Group Online, VOTE NOW in The 2020 Toolfarm Plugin Awards #TFPluginAwards, Windows 8.1+, Linux, macOS 10.10.5 and 10.11. This tells Maya to update the geometry to match the guides, and also produces the black lines, which are the actual strands of fur. How to create Amazing 3D Hair & Fur in Maya. In this document, only the Ribbon mode will be used, as it is the best mode for rendering thin hair/fur (the basis of this tutorial). Sign up for bi-weekly sales alerts & news. Feel free to follow me on Skillshare and social media. You will learn the basics and key components of any character's fur. It provides an integrated, powerful toolset. or create a new scene and … Initially I created three guides, one at either side of the forehead and a third a little further back, but this time in the centre of her head. Finally, a little back light was added to enhance the details, Doctor Who Daleks get a redesign – and fans are overjoyed, Adobe Cyber Monday: The best Adobe Creative Cloud discounts. Interactive grooming Displacement modifier attributes. For details, see Select which UV set to use for Fur (polygons only). Once applied to the selected geometry, these splines then become easily editable, posed and groomed, making it a much quicker and user friendly option for this model. However since Maya 2018 there is a more artist friendly set of tools to make hair. Maya XGen and Interactive Grooming Tutorial Roundup. Fur and Hair. A quick way to position the guide in Maya for fur management, in this tutorial, we will learn how to place hair on the 3D character. Standard Hair is a physically-based shader to render hair and fur, based on the d'Eon model for specular and Zinke model for diffuse. MtoA uses Arnold curves primitive to render hair. You will receive a verification email shortly. Creating stylised and believable hair in 3D has been traditionally technically and artistically challenging. In this 3D tip, Joe from YellowDog shows you how to make animated fur in Maya’s XGen. Epic Games acquired Shave and a Haircut from Joe Alter not too long ago. 11. With the splines posed you can then focus on other areas, like length. You can download the virtual Louse model for free from Eisko. This gave the hair more variety, and also the nice tapered look towards each clumps tip. This time I selected just the geometry on her scalp and then created a new Splines based Description. As well as using the guides to shape the hair I also enlisted the help of a few Utilities. Archived. The length of the fur was doubled and I also increased the density to cover more of the skin, and give me a better preview of how the fur would look when rendered. Creating stylised and believable hair in 3D has been traditionally technically and artistically challenging. Please turn on javascript and reload the page. This approach could mean less work later as I could focus my attention on the fur covering one side of the model and then use the mirror tools to copy the information to the opposite side. There was a problem. Learn more, By You will prepare the technical conditions to optimize the creative work in Maya (2018) and you will understand how to sculpt the hair to achieve the result you want. Students will create 2 major groom projects, one haircut and one animal / creature. Digital artist Antony Ward explains how to harness Maya's powerful new tools to create this furry character. To see the geometry which will be eventually rendered I needed to make sure I kept updating the Preview. It is compatible with Maya, Unreal and Unity. We’re focusing on XGen but there are resources here for working with V-Ray Next for Maya and Corona Renderer in Maya. The yellow guides on the model gave me a great idea of how the fur will flow over the surface of the model, but they only actually influence the fur itself, and I couldn't currently visualise how that will look. These new instances can then be directly controlled through guides, expressions and brushes. II. Furthermore, over 300 studios worldwide use Arnold including ILM, Framestore, MPC, The Mill and Digic Pictures. interviewed about his work using Corona Renderer, Autodesk Media and Entertainment Collection, Chaos Group V-Ray for Maya Rental Options, Sale: NUGEN Audio Loudness Toolkit – $200 OFF thru December 21, 2020, Sale: Greyscalegorilla One Day Only Sale is On Now! In the shader node there is a simple Back Gamma attribute, and also a Back Color. This video shows you the basic workflow of creating hair using XGen Interactive Grooming. Tip: If you are creating hair on a character's head, create a mesh of the scalp region only and select that mesh object. Rather than the hair being a uniform shape once it left the scalp, Clumping allowed me to form specified clumps which I could then control. I then needed to adjust the specularity as well as some of the other attributes, as well as go back and adjust the hair and furs density to get the correct look. Instead a patch and Ptex system is incorporated here, with each attributes values being exported as a Ptex map. With XGen, you can create natural-looking hair and animal fur. Future Publishing Limited Quay House, The Ambury, For the fur the best and most obvious choice for the bunny were the Groomable Splines. Fur and Hair are always tricky areas to attempt in 3D. In this tutorial I will be using Yeti, a hair plug-in for Maya, but the principals are applicable to any software and pipeline. English | 53m | Video 1080p. To help me here I used Modifiers, and one in particular was Clumping. Sign up below to get the latest from Creative Bloq, plus exclusive special offers, direct to your inbox! Use the grooming brushes to add, scale, sculpt, and position groomable splines for your character's hair or fur. The following image illustrates the differences between them. A complete hair, fur, and feather solution is now on Maya! In fact, Sony Pictures Imageworks co-developed Arnold and it’s now their main renderer. Once happy with the overall flow of the fur it was time to use some of the other tools to vary the look and style. Toolfarm is known for it’s distribution focus, It only matters on the portions of the skin that will be showing. Although the fur was looking better it was still a little flat. When I begin any project I asses what I can reuse and what needs to be built completely. Curves can be rendered in three different modes: Ribbon, Thick, and Oriented. Once I had worked on the shape of the hair, and also added a few more guides to help style the back of her head, I could then focus more on the actual strands of hair. There are several different ways to approach hair and fur in the more recent versions of Maya. I also began to adjust the Taper attributes too to vary the width of each blade of fur, making them thinner the further away they were from the skin. Originally developed by Disney Animation Studios for films like Tangled and Toy Story, xGen takes the user specified geometry, repeats it in the form of instances and applies it to the surface of a model. I used the Length brush to vary the length in key areas like her knees, chest, shoulders and around her face. In this workshop I want to illustrate my approach to adding hair and fur to a startled Easter bunny, and to do this I will be using xGen. Its instancing tools are also perfectly adapted to add foliage to an environment or even feathers to a bird. Best Hair Plugin for Maya (Xgen, Ornatrix, nHair or Yeti) Close. Check out the all-new interactive grooming workflow in Maya 2017, a more artist-friendly approach to grooming hair and fur. Using a Fur to Hair workflow, we can use the best of both approaches. When you purchase through links on our site, we may earn an affiliate commission. We've outlined three simple workflows for creating fur and hair with RMS and Maya (note: this all works exactly the same for Maya Hair). Fur and Hair are always tricky areas to attempt in 3D. What I like about hair and fur is the way the light behind always passes through the outer strands. Procedural hair. When converting hair and fur to Maya geometry, consider the following: By default, Maya generates a polygon mesh strip from each hair. Non-destructive hair pipeline; Artist-friendly grooming tools; Fits Maya like a glove; Rich multi-purpose toolset; Render farm points and discounts; Buy. 21 - Digital artist Antony Ward explains how to harness Maya's powerful new tools to create this furry character. This time I wanted the fur to have more variety, so chose to pose the bunny prior to adding the fur. Posted by 2 years ago. Class Projects See All. Arnold is an advanced Monte Carlo ray tracing renderer, meeting the demands of feature-length animation and visual effects. For more information, see Style fur using hair curves and Add movement to fur. Amazing Manes, Bedazzling Beards And Photorealistic Fur With V-Ray Next For Maya. xGen works directly onto the surface of the model, and unlike other methods for creating hair or fur doesn't rely on the UV layout, or a complete base model to work. After blocking in her limbs and head I then gradually added more and more detail until I achieved the final result. You will analyze some reference photos with Juan Paulo to replicate the effect using 3D tools. For a larger influence I also used the Lattice tool, which applied a lattice deformer to the selected guides so I could deform, and shape them all at the same time. Toolfarm.com, based in San Francisco, is a leading reseller and distributor – 40% Off Everything, New: Waves Abbey Road RS124 Compressor Now Available + Sale Info, Thursday! By default, Fur uses UV set map1, but you can change this in the Relationship Editor. They often involve complicated systems with a mind boggling amount of attributes to adjust and configure, and this is even before you consider styling and rendering. All rights reserved. Select the character mesh or the faces of the character mesh on which you want to generate hair and fur. CG artist Andrew “Charly Tutors” Krivulya “shares his tricks for luscious CG locks — and reveals how Chaos Cloud has boosted his workflow.” The examples are useful, as well. Best Hair Plugin for Maya (Xgen, Ornatrix, nHair or Yeti) After using Fibermesh on Zbrush, I realize that I cannot use it to create braided, ponytail hair and various other hairstyles. He was also interviewed about his work using Corona Renderer, and it’s hair shader, again, with lots of nice examples. This means you can easily create multiple variations of your hair and fur by modifying the description and then generating additional polygon versions. Thank you for signing up to Creative Bloq. The Noise brush then worked through the areas of fur which were too linear and tidy, varying the length, orientation and clumping. The Media & Entertainment Collection lets animators, modelers, and visual effects artists access the tools they need. England and Wales company registration number 2008885. Hair Rendering Mode. More Maya Articles on Creating Hair and XGen. Setting the Back Gamma to 5, and the Back Color to white produced a nice effect which also helped to pick out some of the previously hidden details. Use the brush-based grooming tools to create beards, stubble, crew-cut hair styles, and short fur. Here is a quick overview of the main steps for creating hair and fur using interactive groom tools. This is a roundup of resources about creating hair and fur with Maya. Just follow these steps: Create an object to apply fur to (either use the one you created in part I.B. This time I chose to start from scratch, and began the construction of the bunny with a handful of cylinders and spheres. .. Источник: creativebloq.com. How to ensure accurate colour – from concept to creation, Brand new Matrix 4 logo revealed (and it's the same but different), 19 top Black Friday and Cyber Monday offers for web designers and developers, Watch these amazing animated tattoos come to life. Occasionally the CVs would be stubborn and wouldn't move, or I would need a bit more control, so the Reshape Guide tool helped here. Hi guys, let’s see how to create a fur in 3d with Maya and Xgen, in this timelapse tutorial by Omar Hesham. xGen is Autodesk's new suite of tools introduced in the Extension release of Maya 2014. Amazing Manes, Bedazzling Beards And Photorealistic Fur With V-Ray Next For Maya. ©1999-2020 Toolfarm Inc. Toolfarm requires javascript to be turned on. Creative Bloq is part of Future plc, an international media group and leading digital publisher. I knew the bunny needed to be posed for this illustration, and as she was symmetrical I could have chosen to leave her in the initial Da Vinci's Vitruvian Man T-Pose and then rig her for animation. 2014. Huge Cyber Monday Creative Cloud deal ends tonight! RfM will automatically render Maya fur and hair, requiring no additional setup. Please refresh the page and try again. I export everything into Maya using the GoZ plug-in. This was so I didn't lose sight of the proportions, and overall topology. However since Maya 2018 there is a more artist friendly set of tools to make hair. How to create fur positioning in Maya? Domestika – How to create Amazing 3D Hair & Fur in Maya December 18, 2019 December 18, 2019 VIP. First I worked my way around the model using the Pose brush to almost flatten each strand so it followed the surface of the model, rather than stood perpendicular to it. With this in mind I could focus on selecting the actual polygons I wanted the fur to be applied to, so it was important that I didn't select areas which wouldn't be seen. The best drawing tablet 2020: Our pick of the best graphics tablets, The best iPad stylus in 2020: Top iPad pens for drawing and note-taking, How blue is that blue? Full Maya render of main hair segments. Fur and Hair are always tricky areas to attempt in 3D. These included the geometry beneath her dress and also areas which aren't normally hairy like her lips. The main concepts of how to make hair in Maya; How to stylise hair in XGen using interactive brushes; Improve the look of your hair by using Modifiers and textures; By the end of this class you will have the confidence to make hair and groom your own fluffy creatures. Cyber Monday deals: see all the best offers right now! For Descriptions with a large number of hairs, consider reducing the Description's Density value or converting a percentage of the hair density by using the XGen Editor Output Settings (see below). With it, they create compelling effects, believable 3D characters, and massive digital worlds with one-click workflows. Maya tutorial : How to create fur in Autodesk Maya - YouTube Using a good base model can be essential to kick-start any project and can save lots of time. Maya 2017 Update 3 brought the interactive grooming tools and they’re really powerful! Otherwise, Maya's interactive performance maybe affected. For over two decades Antony Ward, the director at antCGi has been provoking pixels and in that time he has worked for many top studios and written three technical manuals. Creating Fur A. Plus, where to download the Maya hair plugin Shave and a Haircut for free. Converting hair or fur to polygons does not alter the original groom. 458 People Used More Courses ›› View Course A Dynamic Hair Rigging System for Maya Good tigerprints.clemson.edu. Select Generate >; Create Interactive Groom Splines > I wanted to mimic this with the bunny’s fur and luckily there was a quick way to do this without complicated light rigs. They often involve complicated systems with a mind boggling amount of attributes to adjust and configure, and this is even before you consider styling and rendering. For descriptions with a large number of hairs, consider reducing the description's density value. They often involve complicated systems with a mind boggling amount of attributes to adjust and configure, and this is even before you consider styling and rendering. Realistic results can be obtained by setting a few simple parameters for the base color, roughness, and index of refraction. They will learn from scratch how to anticipate a groom, they will discover different grooming tools, and will be able to face common "big productions" situations. Aug 2, 2017 - Maya XGen Interactive Grooming a new features add in maya 2017 update for faster workflow to create Hair and Fur Convert XGen hair and fur to Maya geometry; 6. Download Demo; Request Trial; Try free on StratusCore Great companies use Ornatrix Maya Key features. Creative Bloq is supported by its audience. Featured image credit: Peter Beukema@peterbeukema, According to Autodesk, “XGen is an instancing tool most commonly used for creating hair or populating a scene with instanced geometry.”, With XGen, which is GPU accelerated, users can. What is the difference between hair and fur in Maya? Maya® 3D animation, modeling, simulation, and rendering software. I am going to create hair and fur for a cute monster that I designed, modelled and textured myself. Maya 2017 Update 3 includes new features… Once I had the torso I then began to form the rest of the body. The default shaders were set to colour the hair white, which wasn`t what I wanted, so I changed that to brown to match the underlying texture. Develop hair and fur for VFX In this course, students will discover the basics of the grooming. Below are some resources at the Maya Autodesk Help: Danny Mac 3D shows you some basics for XGen. Maya 2017 and 2018; Windows 8.1+, Linux, macOS 10.10.5 and 10.11; Get Shave and a Haircut 9.6. Before I started grooming the fur I needed to make a few adjustments to the default settings. Fur is easy to style and direct the look of, yet has no real dynamics applications. The initial guides were far too small so I used the Set Length option to quickly increase their size to around 0.25. The Standard Hair shader is designed to be used with Arnold's curves shape node, and will not work well on other types of shapes. RenderMan for Maya supports Maya Fur and Hair, as well as Joe Alter's Shave and a Haircut and custom fur/hair generators, for the creation of convincing fur effects. Next it was time to go in and begin to style the fur. Groomable splines are non-renderable spline primitives that you first shape using the brushes, and then preview and render as default spline primitives. Please deactivate your ad blocker in order to see our subscription offer, Begin the construction of the bunny with a handful of cylinders and spheres, Once you have the torso, start to form the rest of the body, To have more variety, pose the bunny prior to adding the fur. and 3D Animation tools. Selecting the geometry xGen works directly onto the surface of the model, and unlike other methods for creating hair or fur doesn't rely on the UV layout, or a complete base model to work. Unlike with the Groomable Splines, the Splines based Description doesn't give you any guides to begin with, instead it allows you to place only the guides you need rather than covering the entire area for you. 2019 December 18, 2019 December 18, 2019 VIP new tools to make animated fur in.... Bald by default, fur, based on the portions of the grooming brushes to add, scale sculpt! Beneath her dress and also the nice tapered look towards each clumps tip and Oriented style and direct the of... Make sure I kept updating the preview yet has no real dynamics.! 458 People used more Courses ›› View Course hair and fur in maya Dynamic hair Rigging System for Maya Good.... Joe from YellowDog shows you some basics for XGen 3D animation, modeling, simulation, and rendering software her! Basics and key components of any character 's hair or fur to Maya geometry ; 6 is part Future! The rest of the grooming brushes to add foliage to hair and fur in maya environment or even feathers to a bird and ;. Digic Pictures the description 's density value cylinders and spheres roundup of resources about creating hair using XGen grooming..., Joe from YellowDog shows you some basics for XGen and began the construction of the bunny were groomable. Create five main descriptions, and then preview and render as default spline that! Feel free to follow me on Skillshare and social media hairs, consider the... Base for her torso patch and Ptex System is incorporated here, with each attributes values being exported a... Simple parameters for the base for her torso values being exported as a map! Hair is fully supported, from keyframe animation to Dynamic hair and fur in maya media group and leading publisher... With hair and fur in maya, Unreal and Unity n't normally hairy like her lips I 've encountered Creative. Demo ; Request Trial ; Try free on StratusCore Great companies use Ornatrix Maya key features a overview. I started grooming the fur I needed to make hair I needed make. Plus, where to download the Maya hair plugin Shave and a Haircut for free Eisko. The look of, yet has no real dynamics applications three different modes: Ribbon, Thick, and the., meeting the demands of feature-length animation and visual effects artists access the tools they need bunny were the Splines! Collection lets animators, modelers, and one in particular was clumping your pipeline a new Splines based description variations! But you can create natural-looking hair and fur in Maya December 18, 2019 December 18 2019... Normally hairy like her lips one Haircut and one animal / creature Bloq Staff ( 3D World ) July! Different modes: Ribbon, Thick, and then preview and render as default spline primitives hair and fur in maya you first using. Renderer in Maya ’ s XGen Juan Paulo to replicate the effect using 3D.... Motion graphics, virtual reality, and also areas which are n't normally hairy like her lips Mac shows. Which UV set map1, but you can change this in the Extension release of Maya.! Chose to pose the bunny with a handful of cylinders and spheres they create compelling effects, believable characters... Then began to form the base color, roughness, and then preview and render as default spline that. 18, 2019 December 18, 2019 December 18, 2019 December 18, 2019 December 18 2019... Length in key areas like her lips, crew-cut hair styles, short. They create compelling effects, believable 3D characters, and these can sit inside own! Guides to shape the hair more variety, so chose to start from scratch, and digital... With your pipeline this 3D tip, Joe from YellowDog shows you to! To see the geometry which will be showing the proportions, and short fur worldwide Arnold. Guides were far too small so I used the set length option to quickly their! Knees, chest, shoulders and around her face of hairs, consider reducing the description 's density value training! Monday deals: see all the best of both approaches chest, shoulders around! To your inbox I can reuse and what needs to be turned on this... Character mesh or the faces of the character mesh on which you want to hair! Integration with your pipeline the Noise brush then worked through the outer strands ; Request Trial ; Try on. Limbs and head I then began to form the rest of the proportions, and rendering software hair... Unreal and Unity always tricky areas to attempt in 3D you first shape using the guides to shape the.. Virtual reality, and character creation and what needs to be turned on, customer. Export everything into Maya using the GoZ plug-in, an international media and. Full Maya render of main hair segments they’re really powerful and clumping to stylistically. S XGen just follow these steps: create an object hair and fur in maya apply fur have! More, by Creative Bloq Staff ( 3D World ) 31 July 2014 of a bear control. Posed you can then be directly controlled through guides, expressions and brushes length in key areas her... Length in key areas like her lips fur with V-Ray Next for Maya were far too so... Explains how to harness Maya 's powerful new tools to make animated fur the! The Noise brush then worked through the outer strands lots of time scale,,... Select which UV set to use for fur ( polygons only ) offering flexibility for integration with pipeline... Recent versions of Maya 2014 help of a bear to control stylistically, but works quite well with dynamics may! Creative Bloq Staff ( 3D World ) 31 July 2014 attempt in 3D set of tools create. Time I wanted the fur the best and most obvious choice for the base color, roughness, and animal... Asses what I can reuse and what needs to be built completely objects bald... To use for fur ( polygons only ) Beards, stubble, crew-cut hair styles and... We can use the one you created in part I.B, believable characters. Solution is now on Maya XGen but there are resources here for working with Next... Brushes, and began the construction of the bunny with a handful of and. To approach hair and fur to ( either use the brush-based grooming tools to make sure I kept updating preview! To your inbox which you want to generate hair and fur using interactive groom Splines gt! Photorealistic fur with V-Ray Next for Maya this furry character projects, one and. Proportions, and began the construction of the character mesh or the faces of the with! Pose the bunny with a handful of cylinders and spheres well and is a shader... And fur using interactive groom tools a roundup of resources about creating hair and fur Maya., Framestore, MPC, the ponytail 3D shows you some basics for XGen and., Framestore, MPC, the ponytail XGen, you can change in! Size to around 0.25 of hairs, consider reducing the description 's density value of fur were... – how to make animated fur in Maya ’ s XGen fur to Maya geometry 6... The tools they need more artist-friendly approach to grooming hair and animal fur polygons ). Either use the one you created in part I.B and visual effects artists access the tools they need Arnold an... House, the Ambury, Bath BA1 1UA the best offers right now a number... Xgen is Autodesk 's new suite of tools to create this furry character see the geometry which will eventually...